International research & development projects

ITStudy has been involved in Hungarian and international R&D projects since 2005 as a coordinator or collaborating partner.

The main goals and subjects of these projects are the promotion of student-centered, innovative teaching methods, researching the potential of online learning, digital educational solutions and the development of individuals' digital competences as set out in the European Union's European Digital Competence Framework (DIGCOMP).

Several projects address the development of vocational training: the renewal of teaching methods, raising teachers' digital skills to a higher level, and ensuring that the knowledge and skillset of young professionals who come out of educational institutions are more relevant to current labor market expectations.

During these R&D projects, we developed strong partner connections with public and higher education institutions from Hungary and abroad.

READ-IN-CLUB was launched in June 2021 as a 20-month long project funded by the EU's Erasmus + program. Greek, Italian, Cypriot, Croatian, Slovenian and Hungarian publishing, educational and cultural organizations are participating in the project.

 

The LS4VET project aims to develop an innovative methodology for the development of VET teachers and trainers by adapting the Japanese Lesson Study model.
The aim of the LaserSafety Erasmus + project is to develop laser safety professional skills by developing online training.
The InnoTeach project was aimed at developing a set of methodologies for primary school teachers to smuggle innovation within the school walls.
During the OpenQAsS project, we developed a solution to help VET institutions carry out their quality assurance tasks, in line with the current European Quality Assurance Framework for Vocational Education and Training (EQAVET).During the OpenQAsS project, we developed a solution to help VET institutions carry out their quality assurance tasks, in line with the current European Quality Assurance Framework for Vocational Education and Training (EQAVET).

The overall aim of the FliCREATE - Flipped Creative Awareness Teaching - (2019-1-IT02-KA201-063149) project is to improve the school performance of European students through more effective pedagogical methods that facilitate personalization, are based on the use of digital technologies and help learners. creativity and problem-solving skills development.

Vocational training is confronted on a daily basis with the need for students to deliver constantly renewed skills in line with accelerated technological developments in order to succeed in the labour market.
The rapid evolution of technology have significantly changed significant many practices in our lives today. The rapidly changing economic and social environment requires a correspondingly constant adaptation from the actors of the economy. This includes vocational education, who prepare many of the workforce for the changing labour markets including agriculture.
Changes in technological skills and the skills required by the labour market, as well as problem-solving skills, critical thinking and the growing importance of creativity, have made it necessary to renew educational methods. The Flip-IT! project contributes to all these!
The EU's goal of efficient use of natural resources is the spread of new raw materials, technologies, regulations and standards in the construction industry, which in turn requires workers in this sector to acquire new skills and competencies.